Jan 27, 2023Why So Simple or What's Wrong With Me?Repeatedly in the process of work, I conscientiously tried to stretch photorealistic textures (plaster, brick, roofing material, etc.) on...
Nov 19, 2022Water in the GameMy next work was the Water Shader for fountains and pools. It is quite transparent with a bluish tint and slight underwater refraction....
Sep 6, 2022Building ColorsThe object material contains 3 color zones (red, green, blue), which are converted by the shader into the specified colors. This way you...
Aug 19, 2022Main MenuAfter a few days of painting in Photoshop and then a few days in Unity, I finished the Main Menu. It works! :) Perhaps in the future I...
Jul 15, 2022Grass in the GameMy next work was on the Grass Shader. The grass sways in the wind, and its shade depends on the location. This creates an interesting...