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VALEX
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Why So Simple or What's Wrong With Me?
Repeatedly in the process of work, I conscientiously tried to stretch photorealistic textures (plaster, brick, roofing material, etc.) on...
Jan 27, 2023


Water in the Game
My next work was the Water Shader for fountains and pools. It is quite transparent with a bluish tint and slight underwater refraction....
Nov 19, 2022


Building Colors
The object material contains 3 color zones (red, green, blue), which are converted by the shader into the specified colors. This way you...
Sep 6, 2022


Main Menu
After a few days of painting in Photoshop and then a few days in Unity, I finished the Main Menu. It works! :) Perhaps in the future I...
Aug 19, 2022


Grass in the Game
My next work was on the Grass Shader. The grass sways in the wind, and its shade depends on the location. This creates an interesting...
Jul 15, 2022
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