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VALEX
BLOG
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Jan 27, 2023
Why So Simple or What's Wrong With Me?
Repeatedly in the process of work, I conscientiously tried to stretch photorealistic textures (plaster, brick, roofing material, etc.) on...
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Nov 19, 2022
Water in the Game
My next work was the Water Shader for fountains and pools. It is quite transparent with a bluish tint and slight underwater refraction....
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Sep 6, 2022
Building Colors
The object material contains 3 color zones (red, green, blue), which are converted by the shader into the specified colors. This way you...
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Aug 19, 2022
Main Menu
After a few days of painting in Photoshop and then a few days in Unity, I finished the Main Menu. It works! :) Perhaps in the future I...
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Jul 15, 2022
Grass in the Game
My next work was on the Grass Shader. The grass sways in the wind, and its shade depends on the location. This creates an interesting...
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