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Fake Interiors



My journey in Unity began with learning how shaders work. Materials in Unity use shaders to define parameters for how objects will look. And the most convenient tool for creating shaders in Unity is Shader Graph, where you can write shaders in flowchart form.


My first result after some time was the Fake Interior Shader

which draws a 3d room consisting of walls and floor and ceiling, which is displayed in each polygon of the window.


GEOMETRY LAYERS WITH SHADERS



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